Meeting with Scott Snibbe

October 21, 2007

After a joyful meeting with Jim, the next day of 17th Oct, I met another great artist – Scott Snibbe.  I was invited to meet Scott in his studio – Snibbe Interactive, Inc. where I strongly felt the professionalism of passionate experts.  I first wonder how Snibbe mange to run an interactive media production house in this impressive way.

Riding on the open ended discussion with Jim about interactivity, my assumption is that is it true that there are inherent difficulties to employ interactivity to express personal emotion especially self-interaction like what cinema does.  However, what interactivity is doing is exactly away from or intermediated with cinematic experience.  Therefore, it is undergoing an alternative pathway with opened possibility for exploration, while practitioners are working in their own emphasis.  Scott Snibbe, is of course one of them.  So, I am curious what particularly he is exploring in terms of interactivity.

Scott focuses on the experience of interactivity that is open-ended in which is the big differentiation of what he does to other people do.  He thinks when interactive works fail for him is the discrete cause and effect (participants do a discrete action to have a discrete result).  But, in his physical interactivity exploration, the way people interact with each other is continuous with gesture, speech, music and so on.  What he is trying to do, as an artist, is to work with interactivity in a continuous level, and to try to look at people naturally move continuously, speech continuously and engage with each other continuously.  Thus, most of his works are trying to make a sharp line between discrete interaction and continuous interaction.  Even some artists or companies are using body interaction, but they still think the media as if a computer screen, which only has one point of input.  i.e. Your body gets transited through the mouse into the screen that rely on the mouse click.  Like other practitioners, he is also exploring how to move to the continuous interaction through the whole body with the language of digital cinema.

I further ask Scott’s opinion about the earlier discussion with Jim regarding the human and computer relationship that is always about control.  He said that all he will argue is that what Jim is talking about is the subset.  For something to be about controlled, someone has to care about controlling.  And, in general, everything about scientific and technological progress is about control.  However, he thinks there is a way to design the experience, so that it might not be that kind of explicit control like “I do this, I get this response.” (Interactivity become commanding or single-focus).  He thinks it is all about dimensionality and processing, and the magical part is the computer, then what type is the input, what type is the output.  Therefore, he think that the language is really infinite, and that can be a interactive piece that all about giving, generosity, patient, repeat, love or kindness.  It is all depends on how the person design the work and also how the person seeing it.  Because someone can think of your piece is still about control, even you attempt to something else.  So, there is always interaction between the piece and the person, and there is no 100% fix interpretation for any work, even you want it to be generous or to be selfish.  He concluded with there is no way to fix an interpretation like that to say interactivity is always about control or never about control.  People can have there own way of thinking about the work, but the way of the pieces design can encourage the way of thinking.

It is to me an interesting philosophy of interactivity: the discrete versus continuous, and the one-point-input versus multi-input by body movement, which are strongly shown in his works especially in his shadow interactive works.  Take “Cause and Effect” as an example, the continuity of body experience may relate to when people get into his work, their body movements instantly become the materials of the work, and re-appear, as a representation on the screen.  Eventually, it becomes a collective experience in which participant provided a representation in a continuous visual-stream.  At the same, recursively, the visual-stream also link-up/interacts with the new participants in a here-and-now, but collective situation.  Frankly, I do think a lot of motion detection works out there are kind of “changing content with the old form” in which allows you to play with something appear on the screen and encourage you to wave your hands.  What I think Scott works unique in is that it is minimal but powerful.  The interaction is not emphasized in the virtual space (it is actually white), but is in the participant themselves towards the others on the screen, while sometimes is another self-representation on screen in which encourage different degree of thinking during the play.

I then ask Scott does he think there is any disability of new media art or interactive art to emotionally express personal feeling or certain content in a sensational level like film does.  He response was no.  He doesn’t think there is a disability of the medium.  It is more about the practitioner and the budget of doing it, and he thinks there is one thing that new media is great at is the emotional engagement.  At least in his pieces, or works from Camille Utterback or Brian Knep, people are very emotionally engaged in which probably the number one response.  People jump up-and-down, excited, and communicate with each other.  So, in the level of emotion engagement of this medium probably more engaging than anything except cinema.  But, then the question is how you move something closer to cinema where there is more complicated emotion and expression, and more neuron rather than just simple cause and effect interaction.  So that is about developing a language of the medium, and all the practitioners are trying to do that.  He summarize his view with, this is an expensive medium, and requires collaboration between people in different disciplines, which is kind of the same with cinema that needs quite some time and budget for development as it involve a lot of technology.

The openness of this question has been way more widened.  Of course, time is a big issue that hopefully something will come out and say no disability of the medium.  I believe it too, and it is too early to say there are not.  I agree that the question is how close we want to stay with the complex cinematic experience or should we do so.  Or, we probably can go for the complexity of interactive experience which also emotional.  Another important argument I would raise is the spectatorship.  In cinema, spectator is passive.  We see and hear, we perceive, we interpret, we influenced and we experience and so on.  That’s why we will cry, shock, thrilling and think.  In new media, especially interactive, spectator is like playing sport.  We act, move, think, react to the match, relax and express.  You rare seen people cheer like wining a basketball game in cinema.  While it is difficult to find a sport require complex thinking process and interpretation like film evoked, but still there are some sport like snooker will require.  Therefore, there is actually a differentiation of spectatorship.  Nevertheless, tracing back to the history of new media art, the relationship of cinema and new media art was strongly established at the beginning, which was unavoidable inherent in the form.  Moreover, also the encounter of multi disciplines like Internet, programming, machine, science, etc…  And, we intent to mix them, and this makes new media art the most hybrid art form ever.  As what Snibbe said, we are all developing the language of it, but can language make this hybrid form more stable?  When it got stable, is it still new media art in which encourages contemporary art practice.  Or, should we create “sub-languages” for different genres, so that it can serve different purposes.

Then we discuss how abstract animation influence Snibbe’s works.  He said he was exposed to Oscar Fischinger and Len Lye in which their films are so emotional, but there is no figure in the imagery.  However, he will have strong emotion when seeing the movie, like feeling of joy and sadness.  He was fascinated by that, and curious on how it provoke human emotion when we are not seeing a person or a situation or somebody is hurting somebody.  He questions why would we have an emotional respond to imagery like that, and what is it connected in our mind.  That is what inspires him to try to explore that language in which there are something inside us that respond purely to movement, and to light and shadow.  For instance, “Boundary Function” that using abstract imagery combining with the social element in which light, shadow and human interact together.  He also mentioned his interest in structural film like Ernie Gehr’s works, which try to focus on your mind and experience when you are watching the film.  One thing that structural filmmakers said, he really pick up on, is that they are not trying to make a picture of something but rather something in its own.  So that is what Snibbe is exploring in his works with repetition, simplified imagery, and something that is an experience rather is a picture as cinema.  He mentioned lot of other interactive art works is cinema that you interact with, and you see that it (cinema) is some other world.  But, he tries to make pieces that cinema is part of your world, which you integrate with the experience, and you don’t think it is a picture or a story that has been told to you.

As Snibbe also interested in exploring body experience, I further asked him about his philosophy of it.  Basically, he think there is something unique while we perceive with our body like the way we interact with each other in-person is different than that on the phone, and he believe that it is the most important thing that we perceive thing.  Even interact with the computer, we just shrinking and shrinking it down to just our eyes and our fingertips, but still we are using our body.  Furthermore, he described his little experiment when he was a kid while he was learning how to speak, and he order his hand to move by voice, but he couldn’t do it.  Therefore, there are some levels of body-control are beyond language.  The visual interaction that we engaged to the world or even to the computer is what he interested in his exploration as a language.  Riding on the visual in interaction, he also talked about Phenomenology that close to spirituality with examples of some philosophers like Edmund Husserl and Maurice Merleau-Ponty, who wrote about mystical aspect of our body and to our experience of space.  There is something interesting to Snibbe that is special and profound of phenomenology is about raw perception like “without naming”, for instance, without saying that is a “door”, but back into the sensory experience. Then he further interpret this 19th century philosophy to different tradition – Buddhism, another spiritual tradition that encourage opening up one’s mind to raw perception, and let you realize that what you have seen is not an objective reality but reflection, for instance, we are not really seeing each other, but perceiving two upside-down images in our eyes.  So, our perception is just like a reflection of something like the water reflection of the moon.  The question is what is the object in which our experience reflected, and if we really look into it that is only consciousness.  Then he touched on the table and said, “I am not really touching the table.  I am just feeling the sensory impulse that interpret by my brain and reflected.” and he pointing at me and said, “you are really a illusion, cause I am getting signal in my five senses from you.  Mostly sight, sound and a little bit of smell… Then my mind integrating those, and putting a label on the illusion that this is you.”  This is what informed his work in which a secular way to try to get a transcendent beautiful luminosity of experience.

After Scott described his philosophical concerns of body experience, I have a different conceptual understanding of his works in which the relationship of the representation of players and the players themselves are what exactly he means about the raw perception of object.  How we perceive the images and motions are what we intergraded in our mind, and that I consider is the most openness element in his pieces.  I do admire how Snibbe able to collaborate theory and practice in a generous and joyful domain.  What has informed me in this conversation are that the concept of continuity of interaction, the social emotional interaction of interactivity and the balance between conceptual and artistic concern.  Through the discussion, the issues that did bring out are all about the perceptual possibility of new media art, which I would say we are all uncertain of, but interesting.  This reminds me when I was discussing my Final year project with my professor, Hector Rodriguez about applying cinematic issue in my work, and he once feel uncomfortable with that as he may question why should we back to the cinematic perception when we are moving towards a new art form.  Of course, I understand that he would like to push me forward to think about the language of new media art, but I still doubt with should we do it or not, as the uniqueness of cinematic experience are what fascinating me and transcend human perception.  Anyway, wherever we should go, I think the most important thing is to follow the direction for your idea.  Leave your idea out there, and it will tell you where to go at the end.  All I want to do is to create works that interesting, and with particular conceptual concern at that certain piece.


Meeting with Jim Campbell

October 19, 2007

October 17th was a rainy day, but I was having a shiny mood, as I have met my idol Jim Campbell that morning! Jim is a world-renowned new media artist in which I think I need not to introduce much of his background. I remember the first time I have an opportunity to experience his work – “Motion and Rest Series” was in the Microwave International New Media Art Festival 2003, Hong Kong while I was still in my undergraduate year. Jim, at that work, explores the movement of disable person in low resolution LEDs abstract representation. In that work, the strong sense of exploration of the primitive element of image has blown up my mind, and inspired by it, I created my video piece – “Sliding Whites” in which brought me some accomplishment and keeps motivate me to further my art career. Campbell has indirectly encouraged me via his work, and today, having a chance to meet him is really my great pleasure.

After introducing myself and telling him the story about Sliding Whites, of course, I showed it to him, and I am glad he likes it. Riding on my work, we have a discussion about the analogue age and digital age. Jim said Sliding Whites is really about analogue, which is interesting that I have not really defined the work as about analogue or about digital. It has an analogue concern, but I was come up this idea in a digital way: disassemble image into pixel – this is the way I thought, and further it to the TV cells. Yes, in my age, I definitely have the disconnection towards the former analogue media in which my thinking is highly driven by digital. I claimed myself are in the transition period of analogue and digital, but Jim disagree with I am, but he is. We finally agreed that the late-transition is where I am. Actually, my education has cultivated me to this kind of thinking in which I was exposed by the concept of expanded cinema, and have grown up with the film media; knowing its history. Therefore, I will appreciate former analogue media in a third person position rather than as a practitioner. Probably that’s the reason why I will create a work about analogue from a digital thought. Nevertheless, in the future, when people grow purely in the digital world where they rarely experience analogue, I think less and less people will still care about the tiny dots in the CRT monitor while they don’t even feel the points on the screen, as resolution will only be higher and higher. Anyways, the openness of digital thinking provides innumerable possibilities that we are all exploring, but sometimes look back to the history is still enjoyable and inspiring.

After also presenting Rainy Nights and Face Hack, we further the discussion on the interactivity of new media art. Jim has an interesting perspective towards this issue. From his interview with Work + Conversation, he mentioned there is no interaction between computer and human at all, and the real interactivity that takes place in “interactive” works is between the viewer and himself, or herself. It’s not between the viewer and the computer or the program because the relationship between human and computer is control. On top of this, he further mentioned his film background leading his perceptual concern of the cinematic experience in which he does not think there is any interactive work can provoke an immersion level that film does. Moreover, he thinks that interactivity, theoretically should let it happens more, however, always happens less. Eventually, that is what turns him off, and he said that there are numerous motion detection and tracking interactive works out there, where he thinks it has already over-explored, and nothing has left for us to do. Moreover, he said the good thing about interactivity is the openness, which opens to the viewers’ doing, but the bad thing about that is sometimes it is so open that it is not saying or expressing anything. And, a lot of his works have deal with personal and emotional experience he had, which is what he does not find in any interactive work.

In my perspective, this is the whole point about what is interactivity exploring, and what is inherent in it. It maybe truth that there are difficulties for us to employ interactivity to express personal experience in which viewers can perceive, and what Jim was talking about is the interaction within oneself with similarity of cinematic experience. This is another degree of interaction. However, I do think what interactive works can provide in the interaction is what the former non-interactive media cannot achieve, for instance, the openness, the body experience, the social communication, the manipulation of authorship, the mediated situation, the cyber-network relationship and so on. There are diverse directions of various genres of interactivity in which practitioners are all working with it along with their own emphasis. There are, of course, good works or bad works, and some will say something, but some are not; some are saying something alternative, which sounds like saying nothing. Nevertheless, I think we lack of language of it, or we need not to have it otherwise, and this is what makes it interesting for exploration. An earlier discussion with Ellen Pau in Hong Kong, we questioned if there is a disability of new media art to pursue personal and emotional content. I think it is not exclusively a Yes for this question. At least Jim’s works are profound in this area though it is not interactive in general terms. So, the humanity of new media art to me is rare rather than nothing. There are cases but not every work gives. I believe interactivity has it own aesthetic, which is diverse and multi-disciplinary, and trigger alternative human experience.

Jim further describes his creative process with instances of his low-resolution works in which some of them he spent two years to work on that before he really started finding content that fit the works, and in fact “the Motion and Rest Series” is the first content that match the medium. Moreover, the work with plastic glass (I guess he meant “the Church On Fifth Avenue”), which he likes it a lot; it is an exploration, but it doesn’t touch him like “the Motion and Rest Series”, because it is also about the image and the street scene that kind of things. Anyhow, he thinks it must take long time for it, and he sometimes suggestion students that don’t always work with one work with an idea. If you have an idea that is about technical or conceptual of the medium, don’t only do one work, because that one work is just the beginning of the exploration. Take it further to something that really mean something to you with the content.


SF, Headlands Center for Art Open Studio

October 14, 2007





Ana Teresa Fernandez


Iona Rozeal Brown




This is a rotating screen installation. The screen rotates, but the playing video keep its orientation.

Spinning Speaker

A beautiful piece of natural aging of book and text. The artist even use the pages to create an animaition.


This one is interesting. When you fit your head into the hole, your mouth was captured by a spy-camera, which projected to your butt. Moreover, you can view your projected-butt in a monitor within the hole.


Quick look Oakland

October 12, 2007

Oakland has a interesting cityscape. It was not a good weather in the date when I got there with gray and cloudy sky, and fading color.






Starry floor


Burning Man – Decompression 2007

October 8, 2007

7th October, in San Francisco, On Indiana Street between Mariposa and 22nd was a huge event – Decompression 2007, but a small version of the annual festival – Burning Man. Thanks again for Geri invite me to join this exciting street festival.

It is difficult to explain what is Burning Man: it is party, it is art, it is cultural gathering, it is performance, it is whatever. You can do, perform, say, act, behave whatever you want there. It totally a event of freedom. Started in 1986, Baker Beach of San Francisco, and then moved internationally to Black Rock Desert with 38,989 participants in 2007, Burning Man becomes a week-long event that attracted people from all over the world to join it in Black Rock Desert.

Burning Man – Decompression, is the first event I have ever join with large amount of people, whose all dressed in exotic costume: funky, outlandish, grand, artistic, cos-play, sexy, wide, nude, whatever ruled. The event comes with performance, exhibition, burn, DJ, dance, sing, roller skate, drink, food and so on.

It was overwhelmingly exciting to join an cultural event like this, and was very interest to see how people act, create and interact. Moreover, be part of it to experience to enjoyment and meet new friends!


A block-long line before the entrance of Decompression. Everybody are “well” dressed and anticipated for this event!
My friends Geri, Sonder and Eve.


How great is this car!


unbelievable costume.


hula-hula!


Stop motion monkey tree, you can see the animated swinging monkeys with this mask:


Sun energy BBQ Marshmallow.


Stilt dancing!



Sea of people


My funky look……


Fashion show


Band show


Burning sculpture


Growing  sport shoes installation


Smashing butt for being real Burning man!!…..


Back to San Lose for the First Friday galleries openings

October 6, 2007


Last evening, I back to San Jose for the first Friday galleries’ openings. It was good to meet some San Jose folks again. Moreover, thanks Geri for bring me to watch the movie – Outsourced, which is a awesome film that is about an online retail company in Seattle has outsourced their phone-call customer service to India. The Seattle call center manger has been ordered by his boss to train his own replacement aboard to India, where he has suffered from a lot of chaotic situation that led by the cultural misunderstandings and disconnection. Despite the Hollywood love storyline and ending, I love the movie very much. The film make strong, in-depth, particular and humor discourse of the cultural differences and specialty of India. And, with all this driven by the American main character, the comedy has been strongly saturated. Behind the laughter, is all about race and cultural respect.

Lantern Lane Entertainment's Outsourced


SF, Union Square First Thursday

October 4, 2007

Today is the First Thursday art openings of San Francisco, and Darryl of Luggage Store has brought me to several them and also introduced some artists to me. Thanks.



Interesting machnic installation.


This thing hit my leg when it spun…


Feeling as an outsider

October 3, 2007

Windy late afternoon at Market Street, awaiting the next bus, I felt the most overwhelming moment of being a foreigner. I felt the lightness of my body, vagueness of my sight and uncertainty of my existence. The road, the vehicles, the road signs, the buildings, the people and its distribution, the daily move of citizens, the wind, the smell of the air, and the soundscape of of the space formed a beautiful, strange, but familiar picture. This is the space that I have experienced from a lot of American movies, where the color, the saturation and the composition are just resembling those cinematic images. I am like watching a spectacle in front of me, and remotely existed in it. This is the day I have the most extreme feeling of being in another country, and experience the distance. I took my camera out reflexly and framed the moment. The nothing-special in the snap-shots are all unique to me. I shot trams, public phone, bus stop, bus, road sign, light reflection on building, people and fallen leaf. The wind gone through my ears, and block out some of the space-oriented ambiance sound. It also blow my mind. I was floating in somewhere. It’s a chill. It’s a hollow hole.


Move in Luggage Store’s House

October 1, 2007

After the exciting trip to San Jose, I came back to San Francisco, and I moved in to Luggage Store’s house, where I finally noticed that this is the lower floor of the house of Laurie and Darryl, the Directors of Luggage Store Gallery.  This place is awesome, well decorated and fully equipped.  Moreover, the kitchen are so great too that attracted me to consider to do more cooking here.


ZeroOne Lighting Ceremony at San Jose New City Hall

September 29, 2007

Tonight, 28 September, in San Jose New City Hall, the 2nd Biennial 01SJ Global Festival of Art on the Edge has presented the official kick-off announce with a lighting ceremony of Camille Utterback’s work abundance. There were a lot of people came to join this event, and the ceremony was start at 8:00pm.

Abundance is a interactive work with motion detection in which presents an abstract image that interacts with the movement of people. Audiences walk around in the podium, which eventually draw lines on the image, and sometimes the representation of audiences are interacting with the “bubbles” of the image.

After a wine gathering in down town, we revisited this piece. Here you can find orange me, John and Steve (Cadre’s faculty) and their student Byran. I feel like we are Beatles…